




|
| |
|
|
| |
2005-07-27 I
have rewritten the code of the 16 bits test program for C++ to include a
C++ class .
Now it's not just a copy of the non C++ test program.
You can find it in the Downloads
section.
|
|
| |
|
|
| |
|
|
| |
2005-07-22 For
people on a hurry, I've added the Downloads
section with links to all the files of the website.
In this section, I've added the original documentation of the official
SDK.
|
|
| |
|
|
| |
|
|
| |
2005-07-20 This
is a special update to present my solution to allow C++ programming with
the official SDK (ARM and Windows). I'm not a C++ programmer, and I can't
give any guaranty of the solution. If you find any strange behaviour and
have a solution to correct it, drop me an e-mail.
Here is basically what I have done:
- Revised all header files to
include the typical extern
"C" { }
declaration when needed. (ARM
and Windows)
- Added gpstart_cpp.cpp
to be used instead of gpstart.c.
It's a modified C++ version of gpstart.c
with declarations of new/delete
operators (thanks to Una-i). (ARM)
- Modified compatibility.c
to be compatible with C++. (Windows).
- Added module compatibility_cpp.cpp
to override VC++ standard new/delete
operators. I had to add a #define
in gpstdlib.h.
(Windows)
- Prepared 16bitsCppTest a C++
version of the test program 16bitsTest, with a new makefile (thanks to
Mr.Spiv) and new VC++ project files. Look for it in the tutorials in
the Docs
section.
- Updated archives 16bitsTest.zip,
gamepark_sdk16bits.zip,
Win32Lib.VC6.zip
and Win32Lib.VC.NET.zip.
Look for them in the tutorials in the Docs
section.
- Updated my C Libraries to version
2.1a (compatibility*.*
modules). In the C
Libraries section.
- Updated the 2 tutorials to
install the official SDK.
|
|
| |
|
|
| |
|
|
| |
2005-06-08 Uploaded
version 2.1 of my C Libraries and the documentation:
- Okf: fixed a small bug
when justifying text to the right. It was one pixel too much to the
left.
- List: added ListClear().
|
|
| |
|
|
| |
|
|
| |
2005-04-14 The
compatibility.c
module pointed to some unnecessary header files that could result in
compilation errors.
Files Win32Lib.VC.NET.zip and
Win32Lib.VC6.zip
have also been updated.
|
|
| |
|
|
| |
|
|
| |
2005-04-13 Added
another small tutorial in the Docs
section. This time is to learn how to setup VC++ 6 to use the GamePark official SDK.
With this setup you will be able to
compile all my projects with VC++ 6 (all VC projects files are now
included in my projects sources).
In the Docs
section, I have also started a FAQ, if you want to help me, send me an
e-mail.
It seems that some files where
missing in the OKF Font Tester source archive. Now corrected.
|
|
| |
|
|
| |
|
|
| |
2005-04-05 Added
a small tutorial in the Docs
section to setup devkitARM with the GamePark official SDK. This setup
includes 16 bits colors libraries and a test program.
With this setup you will be able to
compile all my projects.
More tutorials to come to setup VC++
6 and SciTE, the free editor I use.
|
|
| |
|
|
| |
|
|
| |
2005-02-25 Added
a small utility to test MOD files with CHN's libmodplay library in the Projects
section. Source files are included.
|
|
| |
|
|
| |
|
|
| |
2005-02-15 A
small update of GPFontMaker (v2.1.0) is available in the Projects
section. Fonts antialiased by Windows are now handled correctly.
|
|
| |
|
|
| |
|
|
| |
2005-01-31 Whoa!
That's has been a long time without updating my website. I've been very
busy, and with the birth of my daughter, things hasn't got better.
But don't worry as I've been working a lot for our beloved GP32 .
- A completely new version of my game Pyramids,
almost rewritten from scratch, including now nice graphics from Clicka. This
version has been presented to the ADIC 2004 coding compo. The next and last
version of the game is already in the hands of my beta testers. It has a
new bonus system that makes the game a lot more interesting, and now
includes some more special FX. I will release it in one week or
two, promised.
- A new version of OKF Font
Tester (source included) to show the new possibilities of my OKF Font Engine, with new
functions and optimised code.
- You can also find the version 2.0 of
my libraries, including Clock, Riff and Okf (OKF Font
Engine).
I also plan to release the source code of my games Puzzle Mix and Pyramids
1. I hope that with that, new coders will understand a little more how to
code a puzzle game. Just be aware that comments are not all in English.
- Some docs in the Docs
section have been updated to reflect the changes in my C
Libraries.
- New documentation for GPFontMaker
can also be found in the Docs
section even it is not finished at the moment.
- And I'm sure there are other
things I can't remember now, so be sure to check all the site.
|
|
| |
|
|
| |
|
|
| |
2004-07-12 Added
my new game Pyramids in the Projects
section. The version presented in the PDRoms
Coding Competition 2.5 has a little bug in the demo mode. The version
you can download here has been corrected.
|
|
| |
|
|
| |
|
|
| |
2004-07-09
More sources in the C Libraries
section: added Global and Graphics16 libraries.
|
|
| |
|
|
| |
|
|
| |
2004-07-08
More sources in the C Libraries
section: added Folder and FileSelector libraries.
|
|
| |
|
|
| |
|
|
| |
2004-07-07
Well, there has been a long time
since the last update, but I've been busy programming my new game Pyramids
for the PDRoms compo 2.5.
For the moment I can't show any
pictures because the results are not public.
Well the Links
section is now open, and also the C Libraries
section (not a lot of things at the moment).
Finally you can download all the available documentation in a zipped file
in the Docs section. You may wonder why to download
the documentation if the sources are not there. Well, time to time...
|
|
| |
|
|
| |
|
|
| |
2004-06-16
The site is now open to the public, I hope you
will find it useful.
Many sections are under construction, and the design may change a little.
For the moment only Projects and Docs
sections have something relevant.
Here are my priorities:
- Finish projects section.
- C Libraries section.
- Design some OKF fonts to start the OKF Fonts
section.
- Finish the documentation on the OKF Font
Engine library.
- Links section.
- Credits section.
If there is a section you would like
to see updated before the others, send me an e-mail.
|
|
| |
|
|
| |
|
|
| |
2004-06-09
Well finally I have my own website
and can publish my work for the GP32.
For the moment the site is not public and under total construction.
|
|
| |
|
|
______________________________
Copyright (c) 2005 Guillem Reinoso
oankali (at) nekanium (dot) com |