2005-07-27

I have rewritten the code of the 16 bits test program for C++ to include a C++ class . Now it's not just a copy of the non C++ test program.
You can find it in the
Downloads section.

 
     
     
  2005-07-22

For people on a hurry, I've added the Downloads section with links to all the files of the website.
In this section, I've added the original documentation of the official SDK.

 
     
     
  2005-07-20

This is a special update to present my solution to allow C++ programming with the official SDK (ARM and Windows). I'm not a C++ programmer, and I can't give any guaranty of the solution. If you find any strange behaviour and have a solution to correct it, drop me an e-mail.

Here is basically what I have done:

  • Revised all header files to include the typical extern "C" { } declaration when needed. (ARM and Windows)
  • Added gpstart_cpp.cpp to be used instead of gpstart.c. It's a modified C++ version of gpstart.c with declarations of new/delete operators (thanks to Una-i). (ARM)
  • Modified compatibility.c to be compatible with C++. (Windows).
  • Added module compatibility_cpp.cpp to override VC++ standard new/delete operators. I had to add a #define in gpstdlib.h. (Windows)
  • Prepared 16bitsCppTest a C++ version of the test program 16bitsTest, with a new makefile (thanks to Mr.Spiv) and new VC++ project files. Look for it in the tutorials in the Docs section.
  • Updated archives 16bitsTest.zip, gamepark_sdk16bits.zip, Win32Lib.VC6.zip and Win32Lib.VC.NET.zip. Look for them in the tutorials in the Docs section.
  • Updated my C Libraries to version 2.1a (compatibility*.* modules). In the C Libraries section.
  • Updated the 2 tutorials to install the official SDK.
 
     
     
  2005-06-08

Uploaded version 2.1 of my C Libraries and the documentation:

  • Okf: fixed a small bug when justifying text to the right. It was one pixel too much to the left.
  • List: added ListClear().
 
     
     
  2005-04-14

The compatibility.c module pointed to some unnecessary header files that could result in compilation errors.

Files Win32Lib.VC.NET.zip and Win32Lib.VC6.zip have also been updated.

 
     
     
  2005-04-13

Added another small tutorial in the Docs section. This time is to learn how to setup VC++ 6 to use the GamePark official SDK.

With this setup you will be able to compile all my projects with VC++ 6 (all VC projects files are now included in my projects sources).

In the Docs section, I have also started a FAQ, if you want to help me, send me an e-mail.

It seems that some files where missing in the OKF Font Tester source archive. Now corrected. 

 
     
     
  2005-04-05

Added a small tutorial in the Docs section to setup devkitARM with the GamePark official SDK. This setup includes 16 bits colors libraries and a test program.

With this setup you will be able to compile all my projects.

More tutorials to come to setup VC++ 6 and SciTE, the free editor I use.

 
     
     
  2005-02-25

Added a small utility to test MOD files with CHN's libmodplay library in the Projects section. Source files are included.

 
     
     
  2005-02-15

A small update of GPFontMaker (v2.1.0) is available in the Projects section. Fonts antialiased by Windows are now handled correctly.

 
     
     
  2005-01-31

Whoa! That's has been a long time without updating my website. I've been very busy, and with the birth of my daughter, things hasn't got better.
But don't worry as I've been working a lot for our beloved GP32 .

  • A completely new version of my game Pyramids, almost rewritten from scratch, including now nice graphics from Clicka. This version has been presented to the ADIC 2004 coding compo. The next and last version of the game is already in the hands of my beta testers. It has a new bonus system that makes the game a lot more interesting, and now includes some more special FX. I will release it in one week or two, promised.
  • A new version of OKF Font Tester (source included) to show the new possibilities of my OKF Font Engine, with new functions and optimised code.
  • You can also find the version 2.0 of my libraries, including Clock, Riff and Okf (OKF Font Engine).
    I also plan to release the source code of my games Puzzle Mix and Pyramids 1. I hope that with that, new coders will understand a little more how to code a puzzle game. Just be aware that comments are not all in English.
  • Some docs in the Docs section have been updated to reflect the changes in my C Libraries.
  • New documentation for GPFontMaker can also be found in the Docs section even it is not finished at the moment.
  • And I'm sure there are other things I can't remember now, so be sure to check all the site.
 
     
     
  2004-07-12

Added my new game Pyramids in the Projects section. The version presented in the PDRoms Coding Competition 2.5 has a little bug in the demo mode. The version you can download here has been corrected.

 
     
     
  2004-07-09

More sources in the C Libraries section: added Global and Graphics16 libraries.

 
     
     
  2004-07-08

More sources in the C Libraries section: added Folder and FileSelector libraries.

 
     
     
  2004-07-07

Well, there has been a long time since the last update, but I've been busy programming my new game Pyramids for the PDRoms compo 2.5.
For the moment I can't show any pictures because the results are not public.

Well the Links section is now open, and also the C Libraries section (not a lot of things at the moment).
Finally you can download all the available documentation in a zipped file in the Docs section. You may wonder why to download the documentation if the sources are not there. Well, time to time...

 
     
     
  2004-06-16

The site is now open to the public, I hope you will find it useful.
Many sections are under construction, and the design may change a little. For the moment only Projects and Docs sections have something relevant.

Here are my priorities:

  • Finish projects section.
  • C Libraries section.
  • Design some OKF fonts to start the OKF Fonts section.
  • Finish the documentation on the OKF Font Engine library.
  • Links section.
  • Credits section.

If there is a section you would like to see updated before the others, send me an e-mail.

 
     
     
  2004-06-09

Well finally I have my own website and can publish my work for the GP32.
For the moment the site is not public and under total construction.

 
     

______________________________
Copyright (c) 2005 Guillem Reinoso
oankali (at) nekanium (dot) com