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Oankali's GP32 run-time library
version 2.1a
In this section you can find the
sources of my GP32 C Libraries. Most of my projects use one or more of
them.
All my projects and libraries are based on the GP32 official SDK and
actually are in pure C, no ARM assembler at the moment.
The complete structure I use for my sources
is as follows.
src
gp32
include
fonts
projectn
...
Win32Lib
In the include
folder are located all my general purpose libraries like the OKF Font
Engine or the FileSelector.
In the fonts
folder are located the C versions of the OKF fonts I use in my projects.
In the projectn
folders are located all the files related to a specific project.
In the Win32Lib
folder are located the files of the Gamepark SDK for Windows. The
C Libraries section is exclusively about the C source files located in the
include
folder. To find the sources of my projects, go to the Projects
section to see if the sources are available. To setup the Gamepark SDK for
Windows, go to the Docs section.
GP32 C Libraries
Clock
Compatibility
Compatibility_cpp
Global
Graphics16
FileSelector
Folder
List
Okf
Riff
Download OKLibs_v2.1a.zip
that contains all libraries listed below.
Download OKFonts_v1.zip
that contains all OKF fonts needed to compile my projects.
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CLOCK.H In
the Clock library are defined all the constants I use when setting
up the cpu clock speed. The library is based on ThunderZ work and some
constants comes from Mr. Mirko SDK.
The lib also defines a global variable that you can use to get the number
of ticks per seconds for the current cpu speed.
I'm not really satisfied with this lib as some cpu speeds can result in
bad LCD refresh rates, and strange PCM frequencies. If someone can help me
fixing it, I would be very grateful.
Dependencies: none
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COMPATIBILITY.C This
is not really a library, it's more a helper module to patch some Gamepark SDK
functions when programming under VC++ 6.
It can also be used to simulate functions of other precompiled libraries.
As an example, I have included dummy functions that allows you to compile
a program that uses CHN libmodplay library, with VC++ 6. Of course, the library
doesn't work, but at least you can still code the other parts of your
program.
Dependencies: depends on functions you
are patching
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COMPATIBILITY_CPP.CPP As
Compatibility.c this is not really a library, it's
another helper module to patch VC6++. It overrides new/delete operators to
make use of gm_malloc() and gm_free() when needed (I hope!).
I cannot make any guaranty of the accuracy of this module.
Dependencies: none
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FILESELECTOR.H
With this library you can implement very quickly and simply a file
selector in your program.
You can use a default file selector, or you can customize it completely
setting the members of the main structure of the library. You can even set
the fonts to use via OKF fonts.
The library is based on my Folder
C library, meaning that you can use the file selector to filter the files
by extension or by name.
In the Projects section you can find
File Selector Tester,
an example of the use of the library.
Dependencies: GLOBAL.H, GRAPHICS16.H,
LIST.H, OKF.H, FOLDER.H
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FOLDER.H
This library retrieves a C structure
containing a linked list of files and/or folders from your SMC card. The
files/folders can be filtered by name/extension in the same way as the DOS
dir command. Depending on the options used, the library can be used
as a base to explore folder structure of the SMC card. A good example of
this is the FileSelector library.
Dependencies: LIST.H
Documentation
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GLOBAL.H
The Global library is needed almost
in all my projects. It contains the declaration of the 2 surfaces I always
use, a function to init the graphic mode and other general purpose
functions.
Dependencies: none
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GRAPHICS16.H
Except in some very small test
programs where I use 8 bit graphic mode, I usually use 16 bit graphic
mode. This library contains some useful functions to use in 16 bits
graphic mode.
Dependencies: GLOBAL.H
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LIST.H
The List library is specially suited
to maintain a linked list of dynamically allocated items. It is used in
other libraries like Folder or Okf.
Dependencies: none
Documentation
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RIFF.H
With this library you can manage any
RIFF file, as WAV, AVI, etc...
Be aware that the Riff library will not interpret the data in RIFF
files, it's purpose is to provide an easy interface to access or write
RIFF data chunks. Also note that it should be smart enough to cancel and
upgrade chunks if sizes have increased, allowing you, for example, to
upgrade an option file with the same name.
I use this structure in my own games to save options and record tables.
Dependencies: none
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______________________________
Copyright (c) 2005 Guillem Reinoso
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